Graphics Engineer | Minecraft
Burnaby, BC, Canada3w ago
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Skills
About the role
Interested? Let’s talk about what we’re hiring for:
We are looking for an experienced Graphics Engineer to join our Minecraft engineering team. In this role, you will contribute to our rendering engine and visual pipeline, implementing features and maintaining systems that ensure a smooth and reliable experience for millions of players.
Our team operates within established process frameworks and works closely with cross-functional partner teams who help shape our technical and visual direction. We are looking for engineers who thrive in a collaborative environment - whether your background leans toward core rendering infrastructure, shader implementation, or cross-platform graphics support.
A snapshot of your role:
- Work within our existing low-level rendering architecture, hardware abstraction layers, and engine foundations
- Profile, debug, and optimize rendering performance for memory and frame rates across target platforms
- Help maintain cross-platform graphics API support and hardware-specific graphics code
- Implement visual features, shaders, and lighting/shading models based on technical requirements and partner team inputs
- Build and support game-focused rendering features that align with established visual specs and gameplay needs
- Iterate on visual tech to ensure consistency, stability, and solid performance across both lower-spec and higher-spec hardware
Depending on team priorities, your day-to-day work will focus on contributing to established rendering architecture and visual features:
Engine & Pipeline Contributions:
Visual Systems & Feature Implementation:
Sound like you? This is what we’re looking for:
- 3-5+ years of software engineering experience in game development, with a focus on graphics and rendering
- Strong C++ proficiency: Practical understanding of modern C++, memory management, performance profiling, and concurrent programming
- Graphics API Experience: Working knowledge of modern graphics APIs such as DirectX 12, Vulkan, Metal, etc.
- Shader Development: Hands-on experience writing and modifying shaders (HLSL/GLSL)
- 3D Math Foundations: Solid grasp of linear algebra, vector math, and 3D rendering fundamentals
- Cross-Platform Experience: Familiarity with target platform constraints and performance profiling/debugging techniques
- Experience shipping a game through full production cycles on console, PC, or mobile
- Unreal Engine 5 experience: Practical background working with or adapting UE5’s rendering pipeline, visual systems, or shaders
- Experience contributing to custom game engines or existing multi-platform rendering pipelines
- Familiarity with standard rendering techniques (e.g., PBR, post-processing, compute shaders)
- Experience with multi-threading and GPU profiling tools (PIX, RenderDoc, Nsight)
Nice-to-Haves:
And here is why we think you'll love working at SkyBox:
- Annual bonus and up to 3% RRSP matching available
- Comprehensive health benefits, along with a supportive Maternity and Parental Leave policy
- Flexible hybrid working arrangements: leverage our beautiful studio spaces as needed and have the ability to work from home on certain projects
- Take care of your mental health with our Employee Assistance Program, 3 weeks of vacation leave, and our free gym at our Burnaby Studio
- We relentlessly support your growth and development! Level up your C++ skills at SkyBox University, explore other disciplines through our Guild Program, and expand your game dev knowledge with Lunch & Learns. You’ll join a culture of empowerment, collaboration, and personal growth.
- Social events! Have fun with the team at trivia nights, karaoke nights, movie nights, and various group activities. Join our soccer team, game jams, or a board game sesh after work. You name it, we’ve got it!
- Get involved with our diverse community through Employee Resource Groups (ERGs) that champion Diversity, Equity & Inclusion initiatives and promote a supportive environment
- You’ll contribute to industry-leading titles!