Intern C++ Developer - Graphics Compute Driver (AI, HPC)

Intel

Gdańsk, Poland1w ago

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Key details

Location
Gdańsk, Poland
Work style
Hybrid
Level
Intern
Job type
Part-time
Function
Software engineering
Focus area
AI / ML
Posted
1w ago

Skills

agilec++code reviewscudagithublinuxmicrosoft windowsopenglpythonscriptingunit testingvulkan

About the role

Job Details:

Job Description:

Do you want to join a team that creates technologies pushing the boundaries of innovation in GPU compute? Is how you work as important to you as what you do? Do you believe in self-organizing teams? We follow the Agile philosophy every day and keep looking for better and more convenient ways of working, so that our work has the biggest impact. This is a marathon, not a sprint: keeping our team members energized and enjoying their work is a must.

 

We are looking for a Software Engineering student who is eager to learn new things and new ways of working. You will work on the newest Intel graphics technologies, developing the open-source compute driver for Level Zero and OpenCL: https://github.com/intel/compute-runtime/

 

What you will do:


- Develop new driver features in modern C++
- Help enable upcoming Intel GPUs, often before the silicon is available
- Debug and fix issues reported by internal teams and the open-source community
- Write unit tests and take part in code reviews and CI
- Propose and build improvements to our tools and ways of working

 

You will have a dedicated mentor and learn how a production GPU driver works, from the API call down to the hardware.

Qualifications:

You should be pursuing your second, third or fourth year of study in progress (able to maintain student status for at least 1 year). No professional experience is required.


Minimum requirements


- Working knowledge of C++
- Knowledge of Windows and/or Linux operating systems
- Desire and ability to learn quickly
- Good verbal and written communication skills in English

Nice to have


- Practical knowledge of scripting languages (e.g. Python)
- Experience with 3D graphics or GPGPU pipelines and API standards: OpenCL, CUDA, Direct3D, Vulkan, OpenGL/ES, SYCL, Level Zero, etc.
- Personal interests or hobbies in AI, computer graphics, game development or similar areas


We invite you to explore this opportunity to grow your skills, collaborate with innovative teams, and contribute to impactful projects in a supportive and dynamic environment. Apply now to begin your journey with Intel.

          

Job Type:

Student / Intern

Shift:

Shift 1 (Poland)

Primary Location:

Poland, Gdansk

Additional Locations:

Posting Statement:

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

Position of Trust

N/A

 

EU Salary

We offer a total compensation package that ranks among the best in the industry.

The minimum Annual Salary for this job which could be performed in Poland is: 68 880,00 zł The job posting reflects the minimum base compensation for this role. Our standard internship rates are aligned with the specific job role and degree level. As part of our total compensation approach, the final offer may also include additional pay components and benefits. Your recruiting team will provide the confirmed base salary along with any applicable total compensation elements upon employment offer delivery.

Work Model for this Role

This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.

*

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